Chapter One: Executive Summary
- 1.1 The Healthcare Industry
- 1.2 Information Technology (IT) Market in Healthcare
- 1.3 Virtual Reality Industry
- 1.4 Virtual Reality Systems
- 1.5 Virtual Reality Market
- 1.5.1 Market Definition
- 1.5.2 Market Overview
- 1.6 Virtual Reality Market in Healthcare
- 1.7 Application of Virtual Reality In Healthcare
- 1.8 Demand-Side Analysis
- 1.9 Regulatory Environment
- 1.10 Conclusions and Future Outlook
Chapter Two: Overview
- 2.1 Healthcare Industry
- 2.1.1 Market Overview
- 2.1.2 Categorization of Healthcare Services
- 2.1.2.1 Healthcare Service Providers
- 2.1.2.2 Healthcare Industry Value Chain
- 2.1.3 Trends
- 2.1.4 Challenges
- 2.2 Information Technology (IT) Market in Healthcare
- 2.3 Virtual Reality Industry
- 2.3.1 Definition
- 2.3.2 Applications
- 2.3.3 Virtual Reality Systems
- 2.3.3.1 Design Processes of VR System
- 2.3.3.2 Classification of VR Systems
- 2.3.3.3 Input Devices
- 2.3.3.4 Feedback
- 2.3.4 Virtual Reality Market
- 2.3.4.1 Overview
- 2.3.4.2 Government Initiatives
- 2.3.5 Analysis of Factors Affecting the Virtual Reality Industry
- 2.3.5.1 Projection Display Systems
- 2.3.5.2 Semiconductor Devices Industry
- 2.3.5.3 Computer Product and Computer Peripherals Industry
- 2.3.6 Trends
- 2.3.6.1 Widespread Use of Internet Provides Affordable Solutions
- 2.3.6.2 Digitization of Medical Records
- 2.3.7 Challenges
- 2.3.7.1 Technology Limitations
- 2.3.7.2 Prohibitive Cost of Systems
- 2.3.7.3 Concerns about Safety and Health
- 2.3.8 Commercialization of VR Systems
Chapter Three: Opportunities for Virtual Reality in Healthcare
- 3.1 Virtual Reality in Health Industry
- 3.1.1 Introduction
- 3.1.1.1 Market Overview
- 3.1.2 Advantages
- 3.1.2.1 Hands-On Training
- 3.1.2.2 Assessment and Certification of Skills
- 3.1.2.3 Training in Newly Discovered Medical Protocols
- 3.1.2.4 Risk-Free Training
- 3.1.2.5 Gaining Confidence in New and Complex Procedures
- 3.1.2.6 Insights into Medical Condition of the Patient
- 3.1.3 Challenges
- 3.1.3.1 Medical Economics
- 3.1.3.2 Legal Implications
- 3.1.3.3 Insufficient Interfaces
- 3.2 Healthcare Industry Segmentation for Virtual Reality Applications
- 3.2.1 Applications of Virtual Reality in Surgery
- 3.2.1.1 Pre-Operative Planning
- 3.2.1.2 Robot-Assisted Surgery
- 3.2.1.3 Minimum Invasive Surgery
- 3.2.1.4 Augmented Reality Surgery
- 3.2.2 Application of Virtual Reality in Rehabilitation and Therapy
- 3.2.2.1 Psychological and Physical Rehabilitation
- 3.2.2.2 Tele-rehabilitation
- 3.2.3 Application of Virtual Reality in Visualization of Medical Data
- 3.2.3.1 Insights into the Medical Condition of a Patient
- 3.2.3.2 Diagnostics
- 3.2.4 Application of Virtual Reality in Education and Training
- 3.2.4.1 Interactive Learning
- 3.2.4.2 Teaching of Anatomy
- 3.2.4.3 Performance Analysis
- 3.2.4.4 Training on Uncommon Emergency Procedures
- 3.2.4.5 Training in Surgery
- 3.3. Opportunities in Virtual Reality Market based on Therapeutic Areas
- 3.3.1 Cardiology
- 3.3.2 Psychology
- 3.3.3 Radiology
- 3.3.4 Oncology
Chapter Four: Demand-Side Analysis
- 4.1 Introduction
- 4.2 Key Customer Segments
- 4.2.1 Department of Defense
- 4.2.1.1 Overview
- 4.2.1.2 The US DoD’s Expenditure on Healthcare
- 4.2.1.3 Virtual Reality Requirement for US DoD
- 4.2.2 Medical Schools
- 4.2.2.1 Shortage of Physicians: Need to Provide Assistance to a Large Number of Professionals
- 4.2.2.2 High Cost of Training
- 4.2.2.3 Lifelong Training in Advanced Technology for Physicians
- 4.2.2.4 Objective Assessment
- 4.2.3 Hospitals
- 4.2.3.1 Shrinking Margins
- 4.2.3.2 Medical Negligence: Third Largest Cause of Deaths in US
- 4.2.4 Manufacturers of Medical Equipment
- 4.2.4.1 Overview
- 4.2.4.2 Challenges Faced by Manufacturers while Introducing New Products
- 4.2.4.3 VR Solutions for the Challenges Faced by Medical Equipment Manufacturers
Chapter Five: Case Studies
- 5.1 CASE STUDY: Virtual Reality in Rehabilitation and Therapy
- 5.1.1 Use of Virtual Reality to Combat Post-Traumatic Stress Disorder (PTSD)
- 5.1.2 Use of Virtual Reality to Facilitate Pain Distraction
- 5.2 CASE STUDY: Virtual Reality in Visualization of Medical Data
- 5.2.1 Use of Virtual Reality for Diagnosis of a Calcified Heart
- 5.3 CASE STUDY: Virtual Reality in Surgery
- 5.3.1 Use of Virtual Reality for Removing Brain Tumors
- 5.4 CASE STUDY: Virtual Reality in Education and Training
- 5.4.1 Use of Virtual Reality for Training Professionals in Laparoscopic Cholecystectomy.....
Chapter Six: Regulatory Environment
- 6.1 Introduction
- 6.2 International Standards Organization
- 6.2.1 ISO 13407:1999 - Human-Centered Design Processes for Interactive Systems
- 6.3 Food and Drug Administration
- 6.4 Health Insurance Portability and Accountability Act
- 6.4.1 Privacy Rule
- 6.4.2 Security Rule
Chapter Seven: Conclusions
- 7.1 First Conclusion
- 7.2 Second Conclusion
- 7.3 Third Conclusion
- 7.4 Fourth Conclusion
- 7.5 Fifth Conclusion
- 7.6 Sixth Conclusion
- 7.7 Seventh Conclusion
- 7.8 Eighth Conclusion
- 7.9 Ninth Conclusion
Chapter Eight: Company ProfileS
- 8.1 Ascension Technology Corporation
- 8.1.1 Key Facts
- 8.1.2 Company Overview
- 8.1.3 Geographical Presence
- 8.1.4 Business Line and Product Portfolio
- 8.1.5 Key Executives
- 8.1.6 Recent Developments
- 8.1.7 Company Strategy
- 8.2 Fifth Dimension
- 8.2.1 Key Facts
- 8.2.2 Company Overview
- 8.2.3 Geographical Presence
- 8.2.4 Business Lines
- 8.2.5 Key Executives
- 8.2.6 Product Portfolio
- 8.2.7 Company Strategy
- 8.3 Immersion Corporation
- 8.3.1 Key Facts
- 8.3.2 Company Overview
- 8.3.3 Geographical Presence and Subsidiaries
- 8.3.4 Business Lines
- 8.3.5 Key Executives
- 8.3.6 Product Portfolio
- 8.3.7 Performance Review
- 8.3.7.1 Revenue Performance
- 8.3.7.2 Performance of Geographic Segments
- 8.3.7.3 Revenues Earned by Immersion Medical, Inc.
- 8.3.8 Recent Developments
- 8.3.9 Company Strategy
- 8.4 Intuitive Surgical, Inc.
- 8.4.1 Key Facts
- 8.4.2 Company Overview
- 8.4.3 Geographical Presence
- 8.4.4 Key Executives
- 8.4.5 Business Lines and Product Portfolio
- 8.4.6 Performance Review
- 8.4.6.1 Revenue Performance
- 8.4.6.2 Performance of Product Segments
- 8.4.7 Recent Developments
- 8.4.7.1 Technology Acquisitions
- 8.4.7.2 Reorganization of Its International Operation
- 8.4.8 Company Strategy
- 8.5 Mechdyne Corporation
- 8.5.1 Key Facts
- 8.5.2 Company Overview
- 8.5.3 Geographical Presence
- 8.5.4 Business Lines and Product Portfolio
- 8.5.5 Key Executives
- 8.5.6 Recent Developments
- 8.5.7 Company Strategy
- 8.6 Medtronic, Inc.
- 8.6.1 Key Facts
- 8.6.2 Company Overview
- 8.6.3 Geographical Presence and Subsidiaries
- 8.6.4 Business Lines
- 8.6.5 Key Executives
- 8.6.6 Product Portfolio
- 8.6.7 Performance Review
- 8.6.7.1 Revenue Performance
- 8.6.7.2 Performance of Geographic Segments
- 8.6.7.3 Performance of Operating Segments
- 8.6.8 Recent Developments
- 8.6.9 Company Strategy
- 8.7 Mentice AB
- 8.7.1 Key Facts
- 8.7.2 Company Overview
- 8.7.3 Geographical Presence
- 8.7.4 Business Lines and Product Portfolio
- 8.7.5 Key Executives
- 8.7.6 Company Strategy
TABLE OF EXHIBITS
Chapter One: Executive Summary
- Figure 1-1: Flow of Processes in a VR System
- Figure 1-2: Worldwide Market Size for All VR Applications (2000-2010)
- Figure 1-3: Virtual Reality Market in US Healthcare Sector (2004-2010)
Chapter Two: Overview
- Figure 2-1: Healthcare vs. Other Sectors in Contribution to US GDP (2006)
- Figure 2-2: US Healthcare Spending (2005-2015)
- Figure 2-3: Market Players in Healthcare Industry
- Figure 2-4: Value Chain of Healthcare Industry
- Figure 2-5: The US Spending on HIT (2002-2008)
- Figure 2-6: Complete VR System
- Figure 2-7: Flow of Processes in VR System
- Figure 2-8: Classification of VR Systems
- Table 2-1: Features of VR Systems
- Figure 2-9: Market Size for VR Applications (2000-2006)
- Figure 2-10: Market Size Forecast for VR Applications (2007-2010)
- Figure 2-11: Break-up of VR Market - By Geography (2006)
- Figure 2-12: Break-up of Global VR Market (2006)
- Table 2-2: Project, Institute, and Funding Provided under ATP (till 2006)
- Figure 2-13: Projector Display Industry - Value of Shipments vs PPI (2003-2006)
- Figure 2-14: Computing Speed of Intel Processors (1994-2006)
- Figure 2-15: Semiconductor Industry - Value of Shipment vs PPI (2002-2006)
- Figure 2-16: Computer Manufacturing Industry - Value of Shipment
- vs PPI (2002-2006)
- Figure 2-17: Commercialization Cycle for Virtual Reality Products
Chapter Three: Opportunities for Virtual Reality in Healthcare
- Figure 3-1: VR Market in US Healthcare Sector (2004-2010)
- Figure 3-2: Break-up of VR Application Areas in US Healthcare Market (2006)
- Table 3-1: Key Conferences Covering VR Industry
- Figure 3-3: Applications of Virtual Reality in Health Industry
- Figure 3-4: Market Size for VR in Surgery (2004-2010)
- Figure 3-5: Application of VR in Surgery
- Figure 3-6: Market for VR in Rehabilitation and Therapy (2004-2010)
- Figure 3-7: Market for VR in Visualization of Medical Data (2004-2010)
- Figure 3-8: Application of Virtual Reality in Education and Training
- Figure 3-9: Market Size for VR in Education and Training (2004-2010)
- Table 3-2: Annual Data: Cost of Illness and Number of Patients
- Figure 3-10: Direct Costs of Cardiovascular Diseases: 2007 (in USD billion)
Chapter Four: Demand-Side Analysis
- Figure 4-1: Break-up of US DoD’s Healthcare Expenditure (2006)
- Figure 4-2: US Department of Defense Expenditure on Health (2003-2007)
- Figure 4-3: Comparative Index: Number of Physicians Present and Required
- per 100,000 US population
- Table 4-1: Number of Doctors in US: Age Distribution
- Figure 4-5: Number of Hospitals in US (1975-2005)
- Table 4-2: Causes of Deaths in Hospitals
- Figure 4-6: Market Supply for Electromedical Equipment in US (2001-2006)
Chapter Five: Case Studies
- Figure 5-1: Patient Pain Ratings with the Use of Morphine
- During Wound Care
- Figure 5-2: Patient Pain Ratings with/without the Use of VR
- during Wound Care
Chapter Eight: Company Profiles
- Table 8-1: Corporate Details of Ascension Technology Corporation
- Table 8-2: Resellers for Ascension Technology
- Table 8-3: Third-Party Devices and Vendors
- Table 8-4: Applications and Procedures
- Table 8-5: Key Executives: Mentice
- Table 8-6: Corporate Details of Fifth Dimension
- Table 8-7: Resellers for Fifth Dimension
- Table 8-8: Key Executives: Fifth Dimension
- Table 8-9: Self-developed Products
- Table 8-10: Hardware Products Distributed - Company and Product
- Table 8-11: Corporate Details of Immersion Corporation
- Table 8-12: Geographical Presence of Immersion Corporation
- Table 8-13: Key Executives of Immersion Corporation
- Table 8-14: Product Portfolio
- Figure 8-1: Annual Revenues of Immersion Corporation (2001-2006)
- Figure 8-2: Revenues Earned by Immersion Corporation in 2006
- Figure 8-3: Annual Revenues of Immersion Medical, Inc. (2002-2006)
- Table 8-15: Corporate Details of Intuitive Surgical, Inc.
- Table 8-16: Key Executives of Intuitive Surgical, Inc.
- Figure 8-4: Intuitive Surgical Revenue Performance (2001-2005)
- Figure 8-5: Intuitive Surgical Revenues by Product Segment (2006)
- Table 8-17: Corporate Details of Mechdyne Corporation
- Table 8-18: Key Executives of Mechdyne
- Table 8-19: Corporate Details of Medtronic, Inc.
- Table 8-20: Geographical Presence of Medtronic, Inc.
- Table 8-21: Key Executives of Medtronic, Inc.
- Table 8-22: Product Portfolio
- Figure 8-6: Revenues of Medtronic, Inc. (2002-2006)
- Figure 8-7: Medtronic, Inc. Revenues by Geography (2006)
- Figure 8-8: Medtronic, Inc. Revenues by Operating Segments (2006)
- Table 8-23: Partners: Medtronic Navigation
- Table 8-24: Corporate Details of Mentice AB
- Table 8-25: Subsidiaries of Mentice
- Table 8-26: Distributors of Mentice
- Table 8-27: Key Executives: Mentice